Sobre 33 Immortals Gameplay



Combat has a weightiness that rewards patience but might feel sluggish to some—especially Staff of Sloth players—and the tutorial could do a better job of making a strong first impression with a more detailed guide of the game’s core mechanics. 

Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.

makes sure you feel every decision, every mistake, and every moment of triumph has weight on your soul. 8 33 Immortals 33 Immortals is a bold take on the roguelike genre, but its large-scale co-op is both a thrill and a challenge. When teamwork clicks, going against divine judgement it’s an otherworldly experience—but when it doesn’t, runs can feel chaotic and frustrating for solo players.

Each one doesn’t have a lot of power in their hands alone, but even Hell itself can be taken down with enough unity and coordination. At least I hope so, since non-e of the runs I did with my teammates ended up beating even Lucifer at his domain.

Going in alone is a death sentence and even small groups struggle, I quickly learned to wait for at least three other allies before attempting one. Outside these chambers, Bone Altars allow you to heal, buy Relic Chest Keys, or acquire Teleport Stones, which are indispensable for reaching allies or escaping danger when chaos erupts.

This multi-tiered approach to finishing your roguelike “run” is challenging, yet very fun to play with — even though I only managed to complete just three Torture Chambers before succumbing to the elements (aka ‘ripped apart by monsters’). As I would learn during repeated runs – it seems the number of completed Torture Chambers is retained should you die and reenter Inferno — the larger the group of fellow Souls I traveled with, the larger my chances of survival became – and you can imagine how much bigger those chances get with 32 other people on your side.

In particular, to me Lucifer’s and Adam and Eve’s boss themes perfectly capture the overwhelming presence of these divine adversaries making you feel like just a poor, damned soul in looking to defy the impossible.

Releasing on Game Pass is a major plus for this reason, but the studio is skipping Steam for the early access launch. This has not boded well for most multiplayer games on PC.

Mass multiplayer dungeon diving being its primary strength can also be 33 Immortals Gameplay a pitfall if not enough players end up being available to sustain it in a few months’ time. Game Pass is a valuable launch platform in this regard, but not having a Steam version may hurt the game more than a little.

The tutorial ensures you experience failure firsthand, as the relentless enemies eventually overwhelm you. 

Or like with Daggers of Greed, you generate ‘Greed’ off enemy hits; the amount of ‘Greed’ you build up determines the amount of damage you’re able to inflict with a takedown attack.

The available content isn’t a small amount, but feels just a little underwhelming when there’s promises being made for more things that are coming in a few months’ time. A small delay could have meant shipping the game with at least the missing options menu items.

was conducted on a pre-release copy of the Xbox version provided by the developer and Microsoft. The game was played on a Windows PC.

Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.

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